![]() I'm not here to argue for EA to perpetually pay for the servers of old games. Unfortunately, things didn't end there, as EA would shut down the server of the original game 1 year after releasing the remaster, all but forcing players to migrate to the new release. If you actually wanted the full experience, you had to double-dip as this wasn't offered as a free upgrade for existing owners, unlike how the Mafia II and Bioshock remasters were handled.Īt this point, and all things considered, the act of remastering was "fine" as those who had Burnout on PC likely owned the game for many years already and weren't expecting the DLC to land. The original version for PC was left incomplete compared to the console version, missing DLC that featured an online game mode, vehicles, and even an entirely new location. Compared to Dead Space, changes were a lot more minor in the graphics department, especially if you had it on PC, but the content, on the other hand, served to highlight the poor way PC owners had been treated. We also have Burnout Paradise Remastered, released in 2018. When it comes to reselling games from studios they killed, we have the example of 2020's Command & Conquer: Remastered, with the original being made by the long-defunct Westwood Studios. Like many gamers who have railed against EA for years, Dead Space doesn't represent the first time I've taken issue with how the mega-publisher sold one of their games. EA sullied the franchise and the game studio suffered the consequences, and I have no interest in rewarding EA for selling me the same game that they killed. ![]() In an effort to appeal to a wider market, EA demanded changes that would kill the franchise, getting the worst scores and sales out of the three main games.ĮA dug Dead Space's grave and made Visceral Games bury the franchise, only for them to be shut down and buried by EA a few years later. ![]() Complaints ranged from a story that wasn't well received, to a co-op mode without split-screen mode that gated some of the story content, as well as microtransactions. In an attempt to seek more sales, the game was even more action-oriented by doing things like reducing the importance of shooting limbs, having universal ammo, introducing human enemies, and adding a cover system à la Gears of War. So EA gave an ultimatum to Visceral Games: If Dead Space 3 didn't sell 5 million copies, the franchise wouldn't continue. But, yet again, while fans were happy, EA was not. Still, no matter which game you liked better, if you liked one of them, odds are you liked both games. Not only that but Dead Space 2 also had a tacked-on multiplayer mode like many games in that era. Changes were made to the sequel, with many refinements to the controls that made the game feel less clunky, but many consider that the overall atmosphere of the game suffers as a result of an increased focus on the combat. They'd also invest in animated movies, complex interactive websites, novels, and spin-off games to promote the franchise.ĭespite what EA hoped, and even with its critical success, the game didn't sell how it had hoped or wanted. While not technically the start of the franchise, EA saw promise with it, and invested heavily to market it, releasing (among other things) a comic book series prior to the launch of the game. The year is 2008, and a new game by EA Redwood Shores (later renamed to Visceral Games) has just been released: Dead Space. On the other hand, EA's previous actions won't just go away. Of course, pricing issues are usually temporary (unless you're Nintendo) as you can expect game prices to go down over time. DLC related to extra rigs also wasn't released on PC. *There are, however, mouse issues that can be fixed with a mod, and issues that can present themselves when running the game at over 120 FPS. While these are all potentially good changes, does it warrant a $60 USD price tag (and it even has a 10-dollar DLC)? Especially considering the original is still playable on current hardware, either by using a PC* or using Xbox's backward compatibility, it may be hard for individual players to justify the spend. The Dead Space remake has seen a weapon rebalance, new graphics, new zero gravity controls, more side quests, and Isaac now has full voice acting. When you release a game, it doesn't exist in a vacuum, it competes against what's in the market, and, in the case of remakes, it also has to compete against the original. Having said that, there are two issues that will prevent me from buying the game: one that would, by itself, prevent me from getting the game for some time, and other baggage that will prevent it indefinitely. The Dead Space Remake has launched to nearly universal acclaim, with strong scores from both critics and players, and will probably end up being one of the strongest horror releases of the year.
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